Cheerleading Guide

If you use the cheerleading section: Read this guide! This page is currently being developed to contain all the information about the cheerleading section within topSTUNTZ.com. Please read this guide and keep checking back as the page is regularly updated and improved.
Introduction

Cheerleading is essentially a 'large-team' sport with a single competitive team typically consisting of between 24 and 36 members. The team relies on the skills, timing and co-operation of individual members. With a large amount of people all performing at the same time in a small area; it's difficult to assess and recognise individual skills and talent.

The original idea for topSTUNTZ came from a discussion about how we could rate everyone's stats and attributes within the different sections of cheerleading. We wanting to provide some sort of profile for competitive athletes that allows them to demonstrate their individual skills and document information about their competition history.

We liked the idea but realised there had to be some sort of standardised way to allocate stats that were fair for everyone. We immediately thought of videos, everyone loves filming videos of themselves learning new skills, then posting them onto facebook or youtube. Athletes could post their videos onto a profile (having full control of what content they wanted to provide). The rest of the community can then judge the videos based on specific criteria. Site moderators are in place to ensure that the content of videos matches their title.

When you upload a video, it's status is set as 'Pending', these pending videos are received by moderators who review the content and can then change their status to 'Approved' or move them to the relevent section. When the status of a video is changed to 'Approved', it is given an initial moderated execution score that can be changed later, based on the average community score. The users overall stats are updated to include the score from the new video.
Why scoring?

As mentioned above, scoring is a way of recording an individuals skill level based on the difficulty and quality of the videos they provide. It's a fun way to keep an online community interesting and constantly changing.

The main aims are, i) to produce a comprehensive ranking system, ii) to drive people to keep improving their own skills, and iii) to provide instant access to the elite level of the sport.

The idea is to show off your best skills. By using video, you have a chance to record them as many times as you want. The skills demonstrated in the scoring categories are intended to be skills you could use in a routine.

Your total score is a good representation of your overall skill level within cheerleading. It is based on your own personal skills rather than that of a group. Your overall score contributes to your overall teams score.
How is your total score calculated?

Your total score is made up from 6 values; Your best video from each of the 5 categories and 1 average execution score.

Running Tumbling: Difficulty Value + (Moderated Execution / 10)
Standing Tumbling: Difficulty Value + (Moderated Execution / 10)
Jumps: Difficulty Value + (Moderated Execution / 2)
Stunting: Difficulty Value + (Moderated Execution / 10)
Dance: Moderated Execution

Execution score: Average Execution of your best skill video from 'Running Tumbling', 'Standing Tumbling', 'Jumps' and 'Stunting'

All your videos that score points within the cheerleading section can be judged by anyone else who have 2 approved videos. When at least 10 people have judged a video, the moderated execution score is adjusted to be within 5% of the average rating.
Judging

Judging is a very important part of topSTUNTZ. Your ratings contribute to the average community score which is used to moderate the actual score for each video. Members are expected to judge at least 10 videos for every video they have uploaded.

As the website grows and the number of videos being uploaded increases it will become increasingly difficult to initially moderate all the videos. topSTUNTZ.com will be choosing members to become competition judges and moderators. These members will be chosen based on the number of videos they have judged and their overall accuracy.

If you would like to add privilages to your judging account then please judge others fairly and accurately. Judge what you see, if part of the person goes out of shot during a video, make sure you judge it that way. Use the judging guides to help you judge accurately. If you would like to reset all of your judging, contact us. (You will only be allowed to do this once).
Judging Guide

Below is a guide to how each section within cheerleading is judged. To get maximum points on execution you should try to fulfil this criteria as much as possible.

Running and Standing Tumbling

Overall tidiness and height (where applicable)
Final landing / rebound
Quality of filming


Jumps

Height of jump(s)
Average height of legs
Movement of feet
Use and position of arms
Straightness of legs
Toes pointed
Landing with feet together
Final landing
Quality of filming


Partner Stunt

Movement of base
Stability of base
Flyers control and tidiness
Quality of skills
Smoothness of skills
Quality of filming


Dance

Pace of dance
Creativity and complexity
Sharpness of motions
Use of levels
Overall performance and timing
Quality of filming
How is the skill difficulty calculated?

Running Tumbling:

Basic algorithm - Choose the value of your final skill (unless it ends with a less difficult forward punching element), then add up to 4 points from linking elements. Each linking element will only count once. The maximum total difficulty score is 19. See the table below for difficulty values.

Running tumbling difficulty allocation
Base elementsDifficulty
Roundoff0
Handspring1
Front Salto2
Back Handspring3
Back Tuck4
Front Salto 1/2 Twist5
Straight6
Arabian / 1/2 Twist8
1 Twist10
Front Salto 1 Twist11
3/2 Twist12
Front Salto 3/2 Twist13
2 Twist14
Front Salto 2 Twist15
5/2 Twist16
Double Back Tuck16
Front Salto 5/2 Twist17
3 Twist18
Full In Back Out19
Double Back Straight19
--
Link elementsDifficulty
Handspring1
Back Handspring1
Front Salto1
Barani1
Whip / Back Salto1
Arabian / 1/2 Twist2
1 Twist2
3/2 Twist3
2 Twist4


Standing Tumbling:

Standing tumbling can have up to 4 linked elements (The first element being position 1 etc). The difficulty values of each element in each position are listed in the table below. Add them up to get the total points score for a sequence. Backroll Handstand only counts if used alone. A sequence cannot end on a whip. Standing front saltos must have no initial movement. The maximum score is 14.

Standing tumbling difficulty allocation
SkillValue in each position (1, 2, 3 and 4)
Backroll Handstand0***
Back Handspring11**
Whip22**
Front Salto311*
Back Tuck231*
Straight*531
Barrel Roll642*
Arabian8531
1 Twist10753
3/2 Twist12975
2 Twist141197


Jumps:

Basic algorithm - Choose the value of your initial jump(s), then add it to the value of the final skill. The jumps can be: 'Toe Touch', 'Herkie' or 'Pike'. There are currently no extra points for variety of jumps.

Jumps difficulty allocation
JumpsDifficulty
Single Jump0
Double Jump1
Triple Jump2
--
Final skillDifficulty
Front Splat1
Back Handspring2
Front Salto4
Back Tuck4
Barrel Roll6
1 Twist7
2 Twist10


Partner Stunting:

The difficulty value of a partner stunting sequence follows a complicated set of values based on the difficulty of each element. An element will only count in the sequence if it follows the correct order:

{Mount}{Position}{Extended Skill}{Press}{Position}{Extended Skill}{Dismount}

The partner stunt sequence is used to represent your individual stunting ability by demonstrating your hardest skills in each section of the sequence based on the skill choices from the 'Partner Stunt Calculator'. All twisting refers to the twisting of the flyer relative to the base

If a skill isn't listed we may be able to include it, but it's impossible to add every variation of each skill.

We know there are loads of different ways of executing a partner stunt sequence or routine using variations and your own customisation; so feel free to show them off and add as many of these skills to the 'other' section within cheerleading.

Your sequence should follow the format above and must include at least a mount originating from ground level. You may use a spotter to assist catching cradles.

The stunting section is still under development. We know stunting includes partner stunt, group stunt, pyramids, basket tosses etc but only partner stunt can give a good indication of an individual's ability. It's fair to say that a persons partner stunt ability correlates very well with their skill level amongst other areas of stunting.